Underwater bubbles effect made in Maya 2015, I removed the shader in the final version* as it was taking too long to render out.
I also hadn't used Maya to make a video before so it took some time to get a proper working file. It's probably the only advantage 3DS Max has on Maya. The final version is a TIF sequence I exported and then brought into Premiere. *The shader was increasing the render time and as I only have a computer with 6GB of RAM, I didn't have the time or patience to make it look as good.
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September 2019
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