To set up this scene I got a 3D skull model from TurboSquid and used that as my mesh. I created a particle with the settings I liked, then a 3D container and had my fluids emit from that. Then I took the particle and keyframed its movement around the skull. I adjusted the fluids shape and emitter, by changing its density, buoyancy, and dissipation. I used the self shadow, and changed the colour shading to a dark on the left hand side and an evil green on the right hand side, and then changed the colour input to density. I made some slight alterations in the turbulence and velocity. I lowered the transparency of the mesh to make it invisible. Before finishing up I made the fluid collide with the head so it would reveal the mesh through smoke Finally, I made some tweaks to the fluid shape again, set the fuel and temperature to dynamic grid, and adjusted the incandescence. Render playblast
0 Comments
|
ContentsEffects created in Maya. Archives
September 2019
Categories |