To create the tornado, I used the curve tool to make the funnel by creating a curved line, then revolved it in the surfaces menu. In the NURBS menu I selected the rebuild surface option.
The wind was two nParticle emitters, one at either end. Turned off collide and self collide, and adjusted a few other settings. Then I created a 3D container with no emitter, and then added particle 1, 2, and fluid 1. I also made a curve through the funnel to create the swirling motion. I made some edits to the dynamic simulation and some other minor adjustments to the colour and flow. Interesting thing happened when testing this out at home and in college, when I tried saving the file in college it wouldn't save as .ma and would only save as .mb. Turns out, after much searching, there were multiple hidden nodes created by the college computer that I eventually found a script to delete hidden/unknown nodes (which has been added into the 2018 version). These nodes were lighting materials from VRay that conflicted with my own mental ray and lambert ones.
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ContentsEffects created in Maya. Archives
September 2019
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