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Pardon the quality of the images, I have no idea why they turned out like that as I save every image as 1920 x 1080. I fixed most of the bluriness by adding a glow, curves, and a (somewhat ironically) blur effect in AE. I believe I tweaked a setting in the simulation that resulted in the low quality.
I had done this as green in honour of Disney villains and then I seen a picture and I remembered how fire changes colour depending on the chemical it is is exposed to, hopefully I can fix the quality issue when I get around to making them. Another tutorial from VFX Learning about using a particle goals effect to make the emitter particles stick to the sphere.
Underwater bubbles effect made in Maya 2015, I removed the shader in the final version* as it was taking too long to render out.
I also hadn't used Maya to make a video before so it took some time to get a proper working file. It's probably the only advantage 3DS Max has on Maya. The final version is a TIF sequence I exported and then brought into Premiere. *The shader was increasing the render time and as I only have a computer with 6GB of RAM, I didn't have the time or patience to make it look as good. This is one of the effects I learned from Luis Pages through VFXLearning.com. I downloaded a rig from turbosquid. created 3D container with an emitter, adjusted the attributes, added a field, and some spot lights.
When rendering I tried it a few different ways and the way that was the fastest and easiest for me was to render as a tif sequence using Maya Hardware 2.0. I then imported the image sequence into Premiere Pro to put it together and add sound. To improve the quality of the smoke and fire I brought the footage into AE and added a glow and curves adjustment. In a tutorial by Videocopilot.net they did something similar with an effect made in 3DS max, so I just replicated that onto this and it greatly improved the look of the fire. |
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September 2019
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