This assignment required the use of the modelling tools to create the snow mesh and plane. To start I created a cube and squashed it down, I then used the foamy tool from the sculpting tool kit to alter the topology. I stayed in the smooth view for this, and use d the the smooth tool to reduce and sharp verts. For the snowman I created a sphere and used the foamy tool again. I followed my reference image of a snowman I had created, which was a great help in making the snowman look more authentic. The hat is an elongated cylinder with an extruded base. I did this as I wanted to make it look like an Aardman armature. References
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Synopsis3D work done in Maya. Archives
August 2019
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