Final RendersFinal assignment for modelling class. I had to design and build a room from the floor plan up, as well as create and show certain techniques. I created a symmetrical box, which I applied a custom texture to, and I created an eyeball which was procedurally textured in Maya. The snowman and chess set were from the previous assignments. Process Work
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For my final assignment in my Screen Based Practices module I had to map textures to a supplied 3D model, and then match the lighting of the backplate, as well as using the correct camera settings for the film gate. For the Bump map I adjusted the bump to 0.010 to give a slight indent to the texture. With the Reflection, I dropped the amount to 0.300, the the glossiness to 0.700, and the Fresnel IOR to 2.97 (this is the amount for Titanium, which I've used a lot in my other assignments) to give it a nice metallic sheen. Following the reference of the wooden tortoise to light this, I created two rectangle VRay lights, one with a warm temperature and the other with a cool temperature. This was probably the easiest assignment I've done for this module, and I'm happy with how it looks. |
Synopsis3D work done in Maya. Archives
August 2019
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