For this assignment I had to reference a 3D camera and match it to a supplied image. To start I created a poly plane at a 90° angle, then I created a new camera and called it RenderCam. I went into the attributes, and went to environment - image plane - create, and chose the provided image. Also in the attributes, I went to texture filter, and mipmap nearest. I was given the sensor settings of the camera so as to match the image. Which I put into the film back aperture. To have the plane match the image I applied a Vray material wrapper, assigned a standard Vray material to the base, and use the eyedropper to make it the same colour as the image. I also did this for the dome colour
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Synopsis3D work done in Maya. Archives
August 2019
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