For shading the car I asked one of my tutors to pick a colour, so that's why it's this colour. To create the glass I brought the diffuse down to black, the refraction up to white, and then the IOR was set to 1.3 (The setting for glass), and also brought the glossiness down to 0.600 for the front and back casings of the lights while the windows was brought to 0.9, so as not to be as frosted. For the mirror I repeated the same process, except the refraction was only set to a grey colour, but I turned off the Fresnel IOR. For references I took pictures of my granddad's car, which is an Opel Corsa, I'm not a car person so they sort of look the same to me. I did manage to find a Renault Clio DCI while out on a walk one day, which helped me figure out where the lights went i.e. the indicator for the rear is on the far side while the reverse light is on the inside.
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Synopsis3D work done in Maya. Archives
August 2019
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