For this assignment I had to light and texture a given scene and textures, a coffee cup (its contents) and saucers, pancakes, cutlery, a napkin, strawberries, and syrup. The supplied textures had diffuse maps, and some had a reflection and/or bump. The syrup and the cutlery were the only things not supplied, which I had to create myself. To do this I looked up PixelAndPoly, and made adjustments to the numbers. The cutlery I based on Insomnia's, which is a dark purple plastic. To light the scene I created a VRay Dome and applied the supplied texture, I also created a VRay light sphere, and set the mode to temperature and the amount to 2,500K. I also had to use render passes to later comp the files together in Nuke. The first layer was for the objects and contained all the items, the light sphere, and the dome. The second layer was background which had the table, the dome, and the light sphere. The third layer was the shadow, which had all the objects (with primary visibility turned off) the light sphere, and the table with a use background material.
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Synopsis3D work done in Maya. Archives
August 2019
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