WorkflowThe main pieces of software I used to create my project were Autodesk Maya, and Adobe After Effects. I also used Adobe Photoshop & Audition. The background image is a map of distant galaxies from the Hubble telescope. 3D ModelsSputnikTo model Sputnik I created a sphere, added edge loops along the middle and scaled them in to create the look of a seal. I then added in smaller spheres to create the bolts, while the brackets are squares which I tapered in to give a sense of shape. The colouring was just three individual VRay materials which were set to a grey/silver colour with a bit of reflection. IXS_EnterpriseI got this on github, following a link from NASA's website, I had to open it in Blender and export it as an obj as the file was in a lightwave format. There were hundreds of individual pieces I had to group and combine together as it was kind of messy. The colouring was the most fun to do, I used techniques I learned from my Screen Based Practices module for the glass. The lights on the inner ring were blue VRay light materials with a n extrusion to the model to create the casing, which I added a frosting to. The doughnut shapes were highly reflective compared to the rest of the model, except for the solar panels which give a reflection of the ship doughnuts. Docking StationThis was the hardest model to do as I had to group and combine three thousand individual pieces, most of which were little glass shapes. I coloured it similar to the white of the IXS_Enterprise but more of a silver/chrome colour, and I also use the same technique for the lights panels as well. NotesFor the models I didn't create, I had to do a lot of work on them in Maya before using them. For the IXS in particular I had to group, parent, separate, and combine a lot of the mesh. I did the same for the others, as well as having to download Blender to convert some to OBJ file format so that they could work in Maya.
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SynopsisIndividual project from first year of VFX course in Ballyfermot. Archives
May 2018
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